For our inaugural Least-First X event, we focus on the exciting world of Gaming! The Video Gaming industry has been steadily growing over the last 10 years and is now estimated at $138 Billion USD in revenue. The number of people referring to themselves as “gamers” also continues to increase steadily across the world, allowing online communities to be established. The world of Video Gaming is a culture in itself and a viable marketplace for creators and consumers. Least-First Gaming looks at seeding ideas and conversations around empowerment, education, equipping, enabling and enacting through gaming, to focus on those who might otherwise be excluded.
Dignity exists to help people know Jesus and to fight poverty together. We have been asking the question, “How can we better use technology to increase speed and decrease costs of reaching, partnering with and delivering publications to people on the outskirts of society?” Least-first design has become a key component of our emerging discoveries. To further our explorations we are inviting interested and interesting voices to join the conversation through Least-First X.
The United Nation’s 2030 Agenda for Sustainable Development includes the eradication of poverty. Still we see a growing divide between wealthy and desperate, while the global technology market is predicted to continue accrual by trillions of dollars annually.
We believe it is time to rethink the design, development and delivery of technology solutions globally, if we seriously want to eradicate poverty and economic exploitation from our world. The principle of least-first design offers a framework for identifying and committing to ways of bringing benefit to the poorest in society from the onset of technology project or solution planning. It brings the needs of the least in society into the centre of ideation and emphasises that it continues as a matter of urgency, even as technology organisations and teams proceed through discovery, design, development and delivery. Least-First Design requires servant leadership and sacrifice of our natural inclination to pursue progress at the expense of others, especially those with the least access to wealth, infrastructure and education.
The Least-First X series is a gathering of technology professionals, enthusiasts, influencers and consumers, interested in contributing to conversation and action that challenge the technology industry to consider and rethink its impact on the poorest in society. During each Least-First X Session we will have an invited speaker to talk about a project or product in planning, design, development or delivery phases, highlighting the key technologies and capabilities. There is then a reflection on the three discovery questions of least-first design, pertaining to technology theme X:
1. Who benefits the most?
2. Who benefits least?
3. Who is most disadvantaged?
The discussion then looks at the 5 key expressions of Least-First Design, in order to discover ways that benefit could be delivered to those identified as either receiving least benefit or most disadvantage from the technology under discussion:
1. EMPOWER: inclusion in a participative design and development process of technology as partners, such that their views, needs, concerns, ideas and expectations are reflected and represented.
2. EDUCATE: ways in which relevant education resources could be developed and delivered.
3. EQUIP: chances to exchange useful skills, equipment and tools that make technology more accessible and affordable.
4. ENABLE: derive solutions to actual problems identified with measurable impact.
5. ENACT: actively partner with community-led initiatives and enterprise that may incorporate or develop technology through a least-first process.
The plan is to have an ongoing series of technology themes presented under the Least-First X banner, with the possibility for repeats at any time. The selected technology themes will be based on either emerging or existing technologies, as the Least-First X approach allows both forward and retrospective thinking.